The single player mode is further broken up with boss fights and a variety of different mode types that range from the standard bombing, collecting keys from blocks, timed survival and escort missions that see you rescuing citizens from the various creeps that wander the paths. Each planet has a theme which permeates through the stages, such as a theme park planet that has icey sections due to the boss Bomber’s messing with the terraforming efforts to revert it back to an arctic state or a digital world that reasons the typical bombing gameplay as hacking into a mainframe. Storyline wise, it has a bit of a Saturday morning cartoon vibe, where a group of heroic Bombermen with their odd traits must venture out and take down five dastardly bombers who are wreaking havoc on several planets. Super Bomberman R doesn’t venture far from this, however there are some differences that make the single player a good diversion. Oftentimes Bomberman games have attempted a single player mode and these are generally little more than planned skirmishes with enemies that wander along set patterns that pose little threat. One of the biggest drawbacks of being a very good multiplayer title is finding out how to add value when friends are not around to have a go. All in all, it stands as a testament to just how fun the Bomberman formula is that it is still here despite this. However, this comes with a balancing act as this is still very much the same game we have been playing for the past three decades. Very rarely do these changes go down well when most players will predominantly play on the classic stage with none of the gimmicks found in single player modes. There have been many times in the past where Hudsonsoft have tried to mess with things, such as adding the Louies’ to Mega Bomberman or trying to make turn the game into a 3D platformer on the N64. Very little has been done to the formula, which is as much a detractor as it is a welcome element. The series may have been around for some time but there is still something unique about the gameplay angle of blasting yourself through an increasingly destroyed maze as three others do the same in a bid to be the last Bomberman standing. Super Bomberman R is quintessentially a Bomberman title. Thankfully, Konami has seen fit to shed the Nintendo exclusivity and have released the game on PS4, addressing most of the previous setbacks while also reducing the price to sit firmly in the considerable region for fans of the series. There was also that sticking point regarding online gameplay, Bomberman is always best when played with a few mates and voice chat, something that the Switch is lacking somewhat thanks to its lower install base amongst my friends and the archaic voice chat system. But at £50, it was a bit much for what was a to-the-point retro retread, similar to the many others that have appeared on any console from the NES onwards.Ī year has passed since the initial launch and although I do own a Nintendo Switch, the price to content ratio was what put me off from jumping in. Sure, it had a single player mode, the franchise famous multiplayer battles and a completely in-game item shop for those who wanted to grind for more. This was a tough sell, as with any Bomberman title there just wasn’t that much content to go around. When Super Bomberman R first launched, it did so as a Nintendo Switch title, with the sticker shock that came with being an early game on the platform. In the age of wanting more, it’s hard to reason how a Bomberman game can exist as a full priced retail release. Jin PS4 / Reviews tagged Bomberman / R / review / Super / Switch by Grizz
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